Abstract Breaking
Abstract Breaking is a semi-complete prototype that I don't think I'll be making into a full game.
It started out as a clone of another popular puzzle block game, until I had another idea and pivoted to this.
What I created was not that popular puzzle game, just a short experience where you break blocks and eventually run out of breakers(the top bar on the screen).
Your score increases for every block you break. The top row of blocks is worth 1, the next row 2, and so on.
When you break 10 blocks of one color, you get 5 breakers, and you get 10 breakers when you clear the screen. It gets harder to collect breakers as time goes on however.
Reaching 5000 points is a good win condition, although the game doesn't stop when you reach that number. Theoretically, you could go on forever, but that would require you to stay at your computer doing this all day, and I recommend against it.
Feedback is appreciated as well, I want to know what you think!
Controls:
1, 2, 3, and 4: switches the breaker to the appropriate block
Space: Breaks any block connected to the breaker
| Status | Released |
| Platforms | HTML5 |
| Author | LaptopLobster |
| Genre | Puzzle |
| Made with | Godot |
| Tags | 2D, Abstract, Casual, Pixel Art |
| Content | No generative AI was used |

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